how to use xEdit

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0:21

Installation



Download xEdit | Choose your game


– Extract the archive [ 7zip ] to a location of your choosing. [ NOT the Game Folder ]
– Launch the xEdit .exe. to establish system registries. [ reveal file extensions ]


Mod Manager Setup


0:52

– Open Modify Executables

Add [ ] from file… Navigate to the xEdit .exe in the folder you just extracted it to. Double-click it. Apply.
Add [ ] from file… Navigate to the [ same folder ] QuickAutoClean.exe . Double-Click it. Apply. OK.

Going forward launch xEdit from Mod Organizer.

1:33

– Open your DASHBOARD

– To the left of Add Tool locate the xEdit button. Select the vertical [] ellipsis.
( If there isn’t a button then select Add Tool . Edit. )

Name the app something you’ll remember (ex: xEdit, TES5Edit, so on… )
– Select the folder right of Target. Navigate to the xEdit .exe in the folder you just extracted it to. Double-click it. Save.
– Add Tool . Same Name as previously with the addition QuickAutoClean (ex: xEditQuickAutoClean… )
– Select the folder right of Target. Navigate to the [ same folder ] QuickAutoClean.exe . Double-Click it. Save.

Going forward launch xEdit from Vortex.


Optional Manager Setup



If installing xEdit for multiple games there are 2 options:
– Install xEdit, as we did above, for each game ( skip this section )
– Force one instance of xEdit to work for every game ( follow this section )

3:09

– Open Modify Executables

– Select to highlight your instance of xEdit in the List of configured executables.
– In Arguments type the parameter for the game that you are using xEdit with then Apply.

ex:

-tes3 -tes4 -tes5 -sse -fo3 -fnv -fo4 -fo76


– Select to highlight your QuickAutoClean instance in the List of configured executables.
– In Arguments ( same as above ) type the parameter for your game then Apply. OK.

This is a time and space saver
This allows you to use FO3Edit, FO4Edit, so on… with Skyrim, Oblivion, so on…
You can set xEdit up this way for each game that Mod Organizer 2 manages

3:09

– Open your DASHBOARD
– Within your Tools window select the vertical [] ellipsis to the right of your xEdit instance.

– In Command Line type the parameter for the game that you are using xEdit with then Save.

ex:

-tes3 -tes4 -tes5 -sse -fo3 -fnv -fo4 -fo76


– Within Tools select the vertical [] to the right of your QuickAutoClean instance.
– In Command Line ( same as above ) type the parameter for your game then Save.

This is a time and space saver
This allows you to use FO3Edit, FO4Edit, so on… with Skyrim, Oblivion, so on…
You can set xEdit up this way for each game that Vortex manages

0:21

Back Ups



– Open your games Data folder.
– Highlight all of the official .esm’s and .esp’s. Copy them. Paste them to an easy to remember location.


4:34

Cleaning



– Run QuickAutoClean from your mod manager.
– Double-click the first DLC module ( .esm ) to be cleaned.
– Let the process complete. When you receive the message Quick Clean mode finished close xEdit. Select OK.

The module is saved automatically.
Cleaning mods is exactly the same. Double-click the module (esm/.esp/.esl). Wait. Close/OK.

5:38

– Launch the main xEdit .exe ( not QuickAutoClean )
– Double-click to load Dawnguard.esm

– Expand Cell / Block 5 / Sub-block 3
– Select to highlight record 00016bcf

– In the right pane scroll ( view tab ) down to XEZN – Encounter Zone
– In the Dawnguard.esm column right-click the RiftenRatwayZone record. Remove. Agree to the popups. Close. OK.

This step isn’t actually “cleaning”, which is why it’s a bonus.
In both Skyrim LE and SE the above edit blocks an official fix in the Update.esm.
What we just did is what Bethesda intended to do.